It even has zombies to do that shit! I'm not kidding!!!
Okay so I'm kidding a little bit. But just a little bit.
I haven't had this much fun starting out in an MMORPG since I played Anarchy Online. Now, whether others will see that as a plus or a minus is another story entirely. :-p
In City of Heroes, you play, you guessed it, a Super Hero. Go to a comic book store. Look at virtually anything that has the Marvel or the DC logo on it. Chances are, you can play something similar. Not exactly the same looks, mind you, but other than that, you're getting the introduction right there.
City of Heroes is set in the mythical Paragon City. It is ostensibly in North America, perhaps even the United States. It borders the Atlantic ocean, and it's stupidly huge. And it also happens to be overrun by various bizzare criminal elements. Fortunately, there's an equal number of various bizzare superheroes to take on the various bizzare criminals.
Hey, y'all play games where over 1,000 halflings supposedly come from a town with less than 30 houses, and don't even get me started on the Dark Elf populations... At least this game has skyscrapers that could theoretically hold enough apartments for all these folk.
One of the nicer things about this game is you start of in a Tutorial that gives you the basics on moving, combat, the user interface, and missions. It also gets you to Level 2. Mind you, at Level 1 as a Super Hero you're already pretty well off for what you're facing. Pretty much any starting character can take on 2 to 4 evenly matched opponents without eating tarmac. Of course, this changes as your foes start to get the super powers you take for granted, but for the time being you're set.
After the Tutorial, it really is a matter of getting past the learning curve for the interface and commands (which is a very short curve, especially if you've played these kinds of games before), and you'll be flying (figuratively) in no time. For the literal part, you have to wait a few levels, but you could get to the literal part if you wanted to.
So, now that my little micro-review / fanboyish squealing moment is over... x_x
I had pre-ordered City of Heroes. I'm really not sure what posessed me to do it. Actually, I know what it was. Some screenshots of an end-of-beta event got posted and I thought to myself, "ooooOOOoohhhh! Shiny!!!!!" Yeah. Let it never be said that I control over my impulses. Well, correcton. Let it rarely be said. :-p So, I preordered it and it was delivered to my door the day of launch. I installed it, played it, and proceeded to stay up until 1 am or later every night after playing it. And playing it when I should have been asleep at home.
satyr_mi saw it the day I got it and asked to be allowed to make a charcter and play it some when I was going to bed. So, I let him. He got his own copy on Friday.
Yeah. We don't impulse shop. No, never. :-p
I'm playing on the Pinnacle server along with my EQ/AO/DAOC/FFXI/D2/EVERYFUCKINGGAMEINHISTORY guild, The Fourth Wall.
My main character is Kung Ru, originally to be named "Kung Fu Ru", but "Fu" gets killed by the badword filter. Drat that badword filter. So, she is now known as Kung Ru. Ruann has come a long way from the Drag-Queen specialist wizard in the Forgotten Realms, to the Halfling Druid in EverQuest, to the Friar in Dark Age of Camelot, and the Martial Artist in Anarchy Online. Of course, as a Martial Arts/Regeneration Scrapper, she is a Martial Artist, but hey.
My alternates (and who would I be kidding by saying I have no alts, please, my EQ Forum title is "Alt Whore", after all) include Jareth the Dark/Dark Defender, Lisa Firestar the Fire/Fire Blaster, and EN Girl Jordan the Gravity/Storm Controller. I have a Tanker who is being deleted (Glacial Inferno the Fire/Ice Tanker). I'm going to make another Tanker, but she's going to be way different.
One of the really cool things about this game is that Character Creation is way too fun. You pick body parts in a mix and match process. You choose what kind of head to have, what face to have on it, what sort of hair it should have, if it should have a mask and/or other accessories, what kind of outfit it wears and what each part of that costume should look like. Each body "part" can have up to two colors assigned to it. Some items only have one color assignment, but most have two. The really cool part of this is that your physical appearance is not tied at all to your characters Archetype. You're heavy duty Tanker who can take more punishment than god can be a 4 foot tall stick figure and your blaster with the hit points of a wet paper towel could be 8 feet tall and heavily muscled. Realistic? Probably not. Fun? Hell yeah!
And before
satyr_mi complains, yes, your characters can even have horns. :-p Silly boy. Almost every character he's made has had them. Well, okay, more than half of them. :-p
So, yeah. City of Heroes ate my brain.
Okay so I'm kidding a little bit. But just a little bit.
I haven't had this much fun starting out in an MMORPG since I played Anarchy Online. Now, whether others will see that as a plus or a minus is another story entirely. :-p
In City of Heroes, you play, you guessed it, a Super Hero. Go to a comic book store. Look at virtually anything that has the Marvel or the DC logo on it. Chances are, you can play something similar. Not exactly the same looks, mind you, but other than that, you're getting the introduction right there.
City of Heroes is set in the mythical Paragon City. It is ostensibly in North America, perhaps even the United States. It borders the Atlantic ocean, and it's stupidly huge. And it also happens to be overrun by various bizzare criminal elements. Fortunately, there's an equal number of various bizzare superheroes to take on the various bizzare criminals.
Hey, y'all play games where over 1,000 halflings supposedly come from a town with less than 30 houses, and don't even get me started on the Dark Elf populations... At least this game has skyscrapers that could theoretically hold enough apartments for all these folk.
One of the nicer things about this game is you start of in a Tutorial that gives you the basics on moving, combat, the user interface, and missions. It also gets you to Level 2. Mind you, at Level 1 as a Super Hero you're already pretty well off for what you're facing. Pretty much any starting character can take on 2 to 4 evenly matched opponents without eating tarmac. Of course, this changes as your foes start to get the super powers you take for granted, but for the time being you're set.
After the Tutorial, it really is a matter of getting past the learning curve for the interface and commands (which is a very short curve, especially if you've played these kinds of games before), and you'll be flying (figuratively) in no time. For the literal part, you have to wait a few levels, but you could get to the literal part if you wanted to.
So, now that my little micro-review / fanboyish squealing moment is over... x_x
I had pre-ordered City of Heroes. I'm really not sure what posessed me to do it. Actually, I know what it was. Some screenshots of an end-of-beta event got posted and I thought to myself, "ooooOOOoohhhh! Shiny!!!!!" Yeah. Let it never be said that I control over my impulses. Well, correcton. Let it rarely be said. :-p So, I preordered it and it was delivered to my door the day of launch. I installed it, played it, and proceeded to stay up until 1 am or later every night after playing it. And playing it when I should have been asleep at home.
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Yeah. We don't impulse shop. No, never. :-p
I'm playing on the Pinnacle server along with my EQ/AO/DAOC/FFXI/D2/EVERYFUCKINGGAMEINHISTORY guild, The Fourth Wall.
My main character is Kung Ru, originally to be named "Kung Fu Ru", but "Fu" gets killed by the badword filter. Drat that badword filter. So, she is now known as Kung Ru. Ruann has come a long way from the Drag-Queen specialist wizard in the Forgotten Realms, to the Halfling Druid in EverQuest, to the Friar in Dark Age of Camelot, and the Martial Artist in Anarchy Online. Of course, as a Martial Arts/Regeneration Scrapper, she is a Martial Artist, but hey.
My alternates (and who would I be kidding by saying I have no alts, please, my EQ Forum title is "Alt Whore", after all) include Jareth the Dark/Dark Defender, Lisa Firestar the Fire/Fire Blaster, and EN Girl Jordan the Gravity/Storm Controller. I have a Tanker who is being deleted (Glacial Inferno the Fire/Ice Tanker). I'm going to make another Tanker, but she's going to be way different.
One of the really cool things about this game is that Character Creation is way too fun. You pick body parts in a mix and match process. You choose what kind of head to have, what face to have on it, what sort of hair it should have, if it should have a mask and/or other accessories, what kind of outfit it wears and what each part of that costume should look like. Each body "part" can have up to two colors assigned to it. Some items only have one color assignment, but most have two. The really cool part of this is that your physical appearance is not tied at all to your characters Archetype. You're heavy duty Tanker who can take more punishment than god can be a 4 foot tall stick figure and your blaster with the hit points of a wet paper towel could be 8 feet tall and heavily muscled. Realistic? Probably not. Fun? Hell yeah!
And before
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
So, yeah. City of Heroes ate my brain.