I want to play D&D. Real D&D. You know, the kind with a table and pencils and paper and dice and books and junk food and mountain dew and pizza and pez and more mountain dew and lighters and chase scenes in basements and the ping/pong rings and Callista finishing eating Tracy.
...
What? Didn't your D&D have all those things?
...
What? Didn't your D&D have all those things?
no subject
no subject
no subject
Picture this party (2nd edition):
Human Fighting Monk (specialty priest)
Human Fighter
Halfling Thief
Chaotic Neutral Human Invoker
Now, the CN Invoker is a 19 year old chick. She has the mentality of a 2 year old. She plays with flowers, coo's over the fluffy bunnies, and is generally oblivious to the fact that she throws fireballs around like a child flings food at the dinner table.
The party is hiding in the bushes, about to spring an ambush on the EvilFighterBitch and her retinue of Goblins. They're waiting... waiting... waiting...
...and the Invoker springs out of bushes, crying "HIIIIYAAAAA!", lands in a classic kung-fu stance, blinks, looks at the Fighting Monk and says:
"Oh! Sorry! That's you!"
no subject
My CN Human Invoker (see above) got to calling it "Pez" when people got decapitated. No-one (IC) understood why.
no subject
no subject
no subject
no subject
no subject
and wine... and beer... and terrible puns... and innuendo... and bad jokes...
damn! I miss that!
no subject
Building level 3 fortified libraries. Blowing up another ruler's throne room and starting the war a month before we were ready. Meeting Answhe and living to tell the tale. Controlling undead to save the lives of a bunch of worshippers of the god of goody-two-shoes. Killing 200 skeletons with each wall of ice. FIREBALLS! I how could I forget--Seige weapon practise with the dead enemy as ammunition.
Have you ever played Birthright? SatyrMI says you would want to play 3.5. I should check Birthright.net to find out if the guys from the old group have updated the conversion to 3.5.
no subject
I still have those pictures somewhere. I bet some photo-lab tech at Meijer had a field day with those. :-p
no subject
no subject
no subject
We were video taping this incident. Later, when watching it, we would say "And this is where we nearly killed John.
"...
"Oops."
He was fine like five minutes after we untied him, but still, scary at the time, funny now.
no subject
no subject
How does 3.0 remind you of FR? What in particular are you not a fan of in it? Not trying to convert ya, just curious. I've never really played out tabletop 3.0 or 3.5 yet, so who knows.
no subject
It took me a long time to determine why 3.0 left a bad flavor in my mouth. The first thing that struck me was that I didn't like the way that it handled/separated wizards and sorcerers. Fresia could never be converted into either because she was both. She was gifted with magic in her blood - but she learned magic via books. Both parts are integral in this wizards outlook on life and magic.
There were other things about 3.0 I couldn't put my finger on. I have played 3.0 three different campaigns so far. Each one with a different DM. Colin was the most enjoyable DM, but we are similar in our styles. Both of us always take the time to buy barrettes (in my case) or spices (his characters). This was also a single session for me, as I was visiting for the weekend. The other two campaigns were okay, but as we were selecting feats and becoming super powerful beings... there was nothing to go on for except more toys. It is not only the DM's or the party though. 3.0 is designed with the idea of building the biggest and most powerful character that could be imagined. It boils done to the problem I have with 3.0 other than the way it handles magic users are the feats. It becomes gain a level to collect another feat to make your character more extraordinary. While I will allow that some of the overpowered play is from the DM, it seems innately designed into 3.0. Feats which are much like magic items that were found in the Realms. Also it always reappears that I do not like the way magic users are handled in 3.0.
no subject
So. How did your character use spells? Did she have to prepare them out of a book? That would, in 3rd edition, directly relate to Wizard. If she just "knew" spells and didn't learn them from a book that would directly relate to Sorcerer. If she had a few that she "knew" and didn't need a book to memorize then she could be a Wizard with the Spontaneous Casting feat (which I believe came out of either one of the default supplements or the FR book) or a Sorcerer with the Spell Preperation feat. Or she could be multi-classed or a prestige class. Hmm. Maybe there are a few too many options to choose from there. :-p
D&D always has been about going for toys. It's always been, for some, about killing the Dragon and taking it's loot. It's always been about accumulating new and nifty abilities. The only difference now is that an individual character has more options in what new and nifty abilities they learn. My wizard, who focuses on making magical items (brew potion, craft wondrous item, craft wand), could be totally different from Keith's wizard, who focuses on making his spells pack a bigger punch (empower spell, maximize spell, spell focus). The loot and toys crap could be laid soley at the feet of campaign design. Yeah, they exist in the books, but the only ones actually in the books are the ones that have always been in the books.
I think one difference is that your seeing the mindset of the gamers coming into D&D from computer gaming who want hack-n-slash. I don't do D&D hack-n-slash. Hate it with a burning passion.
no subject
The reason I equate magic item heavy with the feats is that the most of the feats are centered around combat. Standard treasure allotment in 3.0 per the DMG, allows that you cannot abide by the encomberance rules without a bag of holding. You just get that much loot.
I get bored very quickly when I am stuck with hack and slash. What is the point? Most of the hack and slash I play is To me DND has not about how many things you can kill and how many toys you can collect. I tend to play wizards who are out to learn more and rangers that are out to protect. Maybe you are right on the mindset... I have done very little computer gaming. The stuff I play, I prefer run, jump, solve puzzle, and duck style games over kill, kill, kill games.
As for magic users, I know what I can do in regards to converting this character, but all options cause this character to lose half of her soul, half of her personality, and have of her egotism. My arguement is that I do not like what has been done we magic users in 3.0. I will say I am used to playing a non-memorizing wizard in 2nd ed. Also, you do not need the feats to make wizards completely different from each other.
I would be interested in hearing what puzzles your FR group solved to order complete their quest.
no subject
I really don't think I was in a particularly special game. I just think most people are deprived. :-p
Here's my take on treasure allotment. 2nd edition actually did have huge amounts of treasure show up, unless I was artificially inflating it in the adventures I made, which I don't think I was. 3rd edition isn't really that different. Individual creatures don't really carry much, but if you go into a lair, they're going to have quite a bit there. If the players never really hit a "lair", they don't hit the jackpot. I'm also very anal about what characters can carry. If they can't carry it out then they can't carry it out. It's still treasure that's generated by the allotment, they just have to pick and choose what they want. It's how I've always run my games. Works out pretty well. I mean, that 500 pound marble statue that is sitting in the back of the Dragon's cave is part of it's horde. Doesn't mean the party of halfling raiders is going anywhere with it. Even if they get it out of the cavern, they have to get it home. And there's plenty that can find them along the way.
I still don't really agree with you on magic users. The default model in 2nd edition was the Wizard who memorizes spells out of a spellbook. That was the only official way for it to be played. Certain campaigns may have had variations, but the core rules had the book-totin wizard who needed an assload of time to memorize her spells. 3rd edition still has said Wizard, albeit it doesnt' take her as long to memorize spells and she can cast slightly fewer in a given day. Of course, she now gets bonus spells for a high Intelligence score, which was previously only possible for Clerics, who were pretty much Gods in 2nd edition. Of course, they added the Sorcerer, who has a limited selection of spells to choose from but can cast them more frequently and doesn't memorize them. Overall, yes they weakened Wizards. However, in 2nd edition they were untouchable past about 15th level.
I think most people's big problem with 3rd edition is that it is simplified from 2nd edition. I don't find this a problem. It was one of the things I hated about 2nd edition. Each ability score not only had a seperate ability modifier table, but they didn't all even come close to matching each other. Plus you had that exceptional strength bit. Cuz, you know, nobody could be exceptionally dextrous or healthy or something. Everything was highly convoluted. It's still a little convoluted in 3rd edition, but you don't need a mobile database to figure out every little quirk in the system.
What in particular don't you like about what was done to wizards?
no subject
*envious look*