Mar. 19th, 2010 09:29 am
Almost there...
So. I'm almost done with Final Fantasy XIII. Well, correction. I've almost beaten the game, but that doesn't really translate to "almost done" the way this game is set up. Either way, I have all of my part members, all of my Eidolons, and am more or less bee-lining for the "final" battle. I took a small sidequest detour, but decided to come back to that later as some battles were ticking me off.
The game is a lot of fun. I wasn't sold on the battle system at first, but it's a lot more complicated than it initially seems. Some serious strategy goes into it.
One of the big complaints people seem to have is that the game is very linear. You can't backtrack, you can't explore (until a certain point), and there aren't any towns you can go talk to people in. Really, this all makes sense in the storyline. All things considered, going backwards in this game wouldn't make any sense in the storyline. I mean, not to spoil the first hour or two of the game or anything other than the fact I totally am right now, you start out being deported for being in the wrong place at the wrong time and anyone you come in contact with will have the same fate, and then it goes downhill from there so that you're actually running AWAY from the crap that is chasing you.
Yeah, going back? Probably not such a hot idea.
Now, a more valid complaint is that the game takes it's time explaining just what the hell is going on. It's a good 15 hours before you have a pretty good handle on why the main characters are in the situation they're in, and it's probably another 5 to 10 before you REALLY have it figured out. And then the plot twists start coming in a mile a minute.
So, yeah, that's been my week and last weekend. :-p
The game is a lot of fun. I wasn't sold on the battle system at first, but it's a lot more complicated than it initially seems. Some serious strategy goes into it.
One of the big complaints people seem to have is that the game is very linear. You can't backtrack, you can't explore (until a certain point), and there aren't any towns you can go talk to people in. Really, this all makes sense in the storyline. All things considered, going backwards in this game wouldn't make any sense in the storyline. I mean, not to spoil the first hour or two of the game or anything other than the fact I totally am right now, you start out being deported for being in the wrong place at the wrong time and anyone you come in contact with will have the same fate, and then it goes downhill from there so that you're actually running AWAY from the crap that is chasing you.
Yeah, going back? Probably not such a hot idea.
Now, a more valid complaint is that the game takes it's time explaining just what the hell is going on. It's a good 15 hours before you have a pretty good handle on why the main characters are in the situation they're in, and it's probably another 5 to 10 before you REALLY have it figured out. And then the plot twists start coming in a mile a minute.
So, yeah, that's been my week and last weekend. :-p
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How does the battle system compare to previous FF's? I think part of why I didn't get sucked in to FFXII was that I didn't care for the whole act-in-real-time-but-set-up-AI combat. I always felt too frantic. I preferred the older menu-driven, turn-based combat of the old ones.
Long Comment is Long
You can change roles on the fly in battle by swapping Paradigms (pre-baked combinations of the 6 different roles, in combinatiosn of 2 or 3 depending on who is in your active party), much like changing Dresspheres in X-2, but on a whole-party basis. You get to put 6 Paradigms in the deck and can modify them anytime you're not in combat.
You also set up strings of attacks/abilities instead of doing one at a time. And there's an "Auto" field that picks the best combinations for you (usually). You actually learn about enemies as you fight them and what you learn you use. Once you learn a Flan is weak against fire, all of your Ravagers start throwing fireballs in it's face.
You start out entering two commands at a time, then a story event opens up a third ATB slot. When you gain an Eidolon you open up another ATB slot. And then there are unlockable ATB slots as well that you purchase as you level up. Because of how this is set up, they eliminated Magic Points from the game. The ATB bar determines how many abilities you can use, and some abilities take up multiple segments. The Ultimate abilities use the entire bar. You can pre-enter abilities and they'll go off when the guage fills up, or you can interrupt it to force abilities to go off, but only those that have fully charged will happen. The remaining bar carries over to your next turn
Re: Long Comment is Long
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Re: Long Comment is Long
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Re: Long Comment is Long
And I changed it so that my main character doesn't auto-attack with the best spells. I at least micromanage the character I'm controlling. So there are several ways to play it.