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[personal profile] jdotmi
No I don't care that that isn't a word. Suffer.

Welcome to new readers [livejournal.com profile] daltxfurry and [livejournal.com profile] belinus. Okay, I probably shouldn't say welcome to [livejournal.com profile] belinus seeing as that we work together at my second job and it's not like he's a new presence anywhere, but hey. :-p We can bitch about work (the non-Borders variety, for those not in the know).

I've missed a lot of birthdays. Almost too many to name ([livejournal.com profile] rainbowravenx, [livejournal.com profile] hylandr, [livejournal.com profile] kidarrian, [livejournal.com profile] arshraam, [livejournal.com profile] beary_poppins [who has vanished??], [livejournal.com profile] donniea2, [livejournal.com profile] tbearpsy, [livejournal.com profile] eyewrist, [livejournal.com profile] littlegothkitty... I said "almost" too many!).

So, what's up in JD land? Stress. But that's nothing new. Lack of sleep. Again, nothing new. EQ2 and COH. Again, nothing new. Star Wars: Knights of the Old Republic II. Okay, so that's new.

It's fun, but choppy and somewhat glitchy. And conversation trees really could have been coded better. You know, those little conditionals of "if GetLocalInt ("ConversationXXX_Done" = TRUE) return false" and whatnot. I don't remember my NWScript that well. It can't be much different. It's not like they built a brand new engine from scratch for those games, after all. I mean, heck, playing the original all I kept thinking was "oh, they modded NWN for this!". Yes, I know, they recoded almost all of the backend, but when the general mechanics are identical, the interface is very similar, and the visible logic in the game is pretty much the same you just kinda go "well, duh!"

But, yeah. Inter-party conversations are asinine. How many times can I ask CreepyOldBitch if she was a sith and get a nifty ol cutscene out of it? Cuz I've done it three times now. I can't even ask HanSoloBetaVersionZeroPointOne about his combat styles more than once, so why can I ask her over and over and over and over and over and over and over and over and over and.... I think you get the point.

Oh, and I'm level 12 after planet number 2. And I'm a beacon of the light side already. Yes. As in "Glowy Particle Effects of ORGASMIC TERROR" floating behind my paper doll. I love that people can have conversations based on how far Light or Dark you are and they can "see a change" when I hadn't even met them yet and they've never seen me as anything but the GPEOT that I am now.

And could they be even more transparent with the foreshadowing of "Oh, look! This person will go psycho and I'll have to kill them!" I already know who two of my big boss fights are going to be. I've met the people. And if it weren't for the fact that I know I'd get darkside hits for following the conversation trees, I'd love to tell them "You are fucking psycho and need to be put down now before you try to destroy the galaxy!" Seriously. I didn't even have to look ahead in the strategy guide for this. I did to make sure I wasn't delusional (I wasn't), but hey.

I do like the voice acting, and the plot at least seems to be a little more involved. It does feel like something of a re-hash of the first, but there are enough major differences to make it intriguing at least.

Well, my lunch is almost over, so I'm going to post this and finish eating.
Date: 2004-12-13 10:47 am (UTC)

From: [identity profile] dorowintersong.livejournal.com
Havent picked up KoTR2 yet,been playing San Andreas too much along with EQ2.Made a new toon,a kerran male.Got him to 10th last night,and chose brawler.Somehow a kerran monk feels right.I love the "Glowy Particle Effects of ORGASMIC TERROR" comment,reminds me of some of the spell effects in eq2,especially when a summoner cast a shield or a scout does the pathfinder spell.
Date: 2004-12-13 09:53 pm (UTC)

thanks :-)

From: [identity profile] donniea2.livejournal.com
Thanks for remembering my b-day JD.. You need to call me :-) I wanna hang out with you before the holidays..

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