jdotmi: (Kung Ru)
[personal profile] jdotmi
So, I decided to make a bigger, more technical post, about my latest City of Heroes fixation, Hidden Justice. The three cuts below feature her statistics as filled out in CoH Planner.

Hidden Justice at Security Level 11
Exported from version 1.4D of CoH Planner
http://joechott.com/coh

Archetype: Defender
Primary Powers - Ranged : Kinetics
Secondary Powers - Support : Psychic Blast

01 : Mental Blast acc(01) endred(3) dam(3) dam(11)
01 : Siphon Power acc(01)
02 : Transfusion acc(02) hel(9) hel(9)
04 : Psionic Lance acc(04) endred(5) dam(5) dam(11)
06 : Maneuvers endred(06) defbuf(7) defbuf(7)
08 : Siphon Speed recred(08)
10 : Increase Density endred(10)

-------------------------------------------

01 : Brawl dam(01)
01 : Sprint jmp(01)
02 : Rest recred(02)

These are her current stats. I can solo, to an extent, with this build, but I do much better in groups. I keep resisting the urge to pick up Psychic Scream the next time I level because I have so many team building powers to get first. As it is, in a large group (my favorite kind) I rarely have the time or END to attack. I'm a bit busy using Siphon Power and Transfusion. In smaller groups, I get to blast some, but Psionic Lance and Mental Blast seem to be enough blasting between debuffing and healing.

Hidden Justice plotted out to her Respec
Exported from version 1.4D of CoH Planner
http://joechott.com/coh

Archetype: Defender
Primary Powers - Ranged : Kinetics
Secondary Powers - Support : Psychic Blast

01 : Mental Blast acc(01) endred(3) dam(3) dam(11)
01 : Siphon Power acc(01)
02 : Tranfusion acc(02) hel(9) hel(9) hel(13)
04 : Psionic Lance acc(04) endred(5) dam(5) dam(11)
06 : Maneuvers endred(06) defbuf(7) defbuf(7) defbuf(13)
08 : Siphon Speed recred(08)
10 : Increase Density endred(10)
12 : Speed Boost endred(12)
14 : Tactics endred(14) thtbuf(15) thtbuf(15)
16 : Psychic Scream acc(16) endred(17) dam(17) dam(23)
18 : Telekinetic Blast acc(18) endred(19) dam(19)
20 : Will Domination acc(20) endred(21) dam(21) dam(23)
22 : Repel endred(22)
24 : Inertial Reduction endred(24)

-------------------------------------------

01 : Brawl dam(01)
01 : Sprint jmp(01)
02 : Rest recred(02)

This is my initial plan to get to 24. I'm going to be fairly group dependent the entire time. The last two powers are being taken solely for use during the Respec Trial. Repel may be useful in the Reactor, unless we have a Bubbler with us, in which case I'll just ignore the power. Inertial Reduction will get me through Terra Volta to the reactor in the first place. Originally, I had planned on continuing this build to 32, but then I realized that I should just respec as soon as I planned on nabbing Super Speed in the new build, since I will be dropping Siphon Speed and Inertial Reduction.

Hidden Justice after her Respec
Exported from version 1.4D of CoH Planner
http://joechott.com/coh

Archetype: Defender
Primary Powers - Ranged : Kinetics
Secondary Powers - Support : Psychic Blast

01 : Mental Blast dam(01)
01 : Siphon Power recred(01)
02 : Tranfusion hel(02) hel(3) hel(3)
04 : Psionic Lance dam(04) dam(5) dam(5) dam(9) dam(9)
06 : Maneuvers endred(06) defbuf(7) defbuf(7) defbuf(19) defbuf(23)
08 : Increase Density endred(08)
10 : Psychic Scream dam(10) dam(11) dam(11) dam(13) conrng(13)
12 : Speed Boost endred(12)
14 : Tactics endred(14) thtbuf(15) thtbuf(15) thtbuf(17) thtbuf(21)
16 : Telekinetic Blast dam(16) dam(17) dam(19) dam(21) dam(23)
18 : Hurdle jmp(18)
20 : Health hel(20)
22 : Hasten recred(22)
24 : Super Speed endred(24)

-------------------------------------------

01 : Brawl dam(01)
01 : Sprint jmp(01)
02 : Rest recred(02)

I lose my vertical movement at this point, but that's okay. My team buffs improve significantly at this point. My damage potential goes up a lot as well. SL 26 will bring me Transference, SL 28 will bring me Stamina, SL 30 will bring me back Will Domination, SL 32 will bring the almighty Fulcrum Shift, SL 35 will bring me Stealth, and SL 38 will give me Psychic Wail. I am as yet undecided on an Ancilliary pool or any other powers from the primary and secondary. Given time, I'll figure it out.
Date: 2005-03-06 07:50 am (UTC)

From: [identity profile] jdotmi.livejournal.com
It's actually pretty simple with Kinetics. Siphon Speed acts as a mini-Super Speed. I just tag an enemy with it and off I go. With the respec, the only time I'd actually be without Super Speed is if I was exemplared into a Task Force. Otherwise it'd always be up and running.

I'm keeping Psi Lance the way I have it because I shouldn't have any problem using it in combat. It isn't going to be part of my primary chain when I'm solo, but it'll still be useable. I'll have SS and Stealth running when I'm in the midst of bad guys, and it is pretty huge damage.

I love Bubble Defenders. They make my job so much easier. Fewer Transfusions, more time for Siphon Power and blasting. ^_^

July 2017

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